"Mine has big ears and a long body."
"Mine has fluffy hair and a stubby tail."
"Mine has one leg and four hands."
"Mine has two eyes, a nose, and a smile."
"Mine has hair, two arms, two legs, and a skinny tail."
Today in small group we read There's a Wocket in my Pocket by Dr Seuss. Rhyming is a fun way for children to play with words, but it also increases their phonemic awareness. Phonemic awareness is a better predictor of a child's future success in reading than IQ or perceptual ability. We talked about how Dr Seuss used nonsense words in the story, and how that means that a "wocket" can look however we imagine it. Then we practiced making wockets out of clay. The children did an excellent job of describing their wockets. "Mine has big ears and a long body." "Mine has fluffy hair and a stubby tail." "Mine has one leg and four hands." "Mine has two eyes, a nose, and a smile." "Mine has hair, two arms, two legs, and a skinny tail." Next, they drew and colored their wockets. Finally, they were able to put them in their "pockets" to take home.
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We have good news! Our first teacherspayteachers freebie is up! This is a great resource for parents, homeschoolers, and experienced educators because some of the research regarding the importance of auditory memory is provided within the document. Auditory memory is an important skill to practice at a young age to ensure your children become fluent readers, but it's never too late! We've played it many times in our preschool classroom, and the children love it! All of the materials and instructions needed to play are contained within the document. Check it out!
To download this game, click on the button below. This will take you to our teacherspayteachers store where the game is available. www.teacherspayteachers.com/store/joy-in-learning Don't forget to give us a rating! We'd love to hear your thoughts! Lynn created these bugs for this preschool game. This is a strategy game. The goal is to smash the last bug in the game. There is one row each of seven, five, three and one bugs. When it is his turn, a child may choose to smash one, two or three bugs, but they MUST be in the SAME row. The child who smashes the last bug wins. In order to encourage the children to slow down and think, they are required to call out how many bugs they will smash before they begin smashing. Some children will call out “three!” when there are only one or two bugs left in each row. When this happens, I advise them to look at the board and add, “Are there three bugs left in any of the rows?” This game is meant for two players, and that is how we will play it now that the children can remember the rules. Some children will begin to naturally form strategies on their own. Others can be encouraged to think ahead with questioning. What will happen if you smash two bugs? What do you think Michael (the opponent) will do next if you smash THREE bugs? After we finished playing the game, each child was rewarded with a creepy-crawly. I can not overstate how important it is to expose these children to as many areas of mathematical thought and problem solving as possible. Some children will just enjoy playing the game, and that’s fine, too. They will develop strategies in their own time.
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AuthorWendy Joy Yohman Archives
December 2017
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